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The role of Steve Jobs in expanding the capabilities of mobile GPUs

Steve Jobs played a pivotal role in expanding the capabilities of mobile GPUs (Graphics Processing Units), primarily through his leadership at Apple. Under Jobs’ guidance, Apple redefined mobile computing by introducing products like the iPhone and iPad, which set new standards for mobile performance, especially in terms of graphics. Here’s how Steve Jobs’ vision influenced the evolution of mobile GPUs:

1. The iPhone’s Game-Changing Impact

Before the iPhone, mobile phones were limited in terms of graphical power. Their GPUs were basic, supporting only simple 2D graphics for tasks like phone menus, basic gaming, and video playback. However, when Apple introduced the first iPhone in 2007, it set a new benchmark for mobile graphics.

Apple’s commitment to using cutting-edge technology was evident in the iPhone’s hardware, including its GPU. Jobs and his team understood that mobile devices would require more powerful GPUs to support the advanced features they envisioned, such as high-quality games, sophisticated user interfaces, and immersive multimedia experiences. The inclusion of more powerful GPUs in the iPhone accelerated the development of mobile graphic

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