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When to Use new and delete in Modern C++ Code

In modern C++ programming, the use of new and delete is generally discouraged in favor of safer, more robust alternatives that avoid potential pitfalls like memory leaks, dangling pointers, and undefined behavior. However, understanding when new and delete are necessary, and how they work in the language, is still important. Below are some guidelines for when to use new and delete in modern C++.

1. The Traditional Role of new and delete

In C++, new is used to dynamically allocate memory on the heap for an object, while delete is used to deallocate that memory. This was the standard approach in older C++ versions, but it requires careful management to prevent memory leaks (forgetting to call delete), double deletion, or using dangling pointers.

cpp
int* ptr = new int(10); // Dynamically allocated memory delete ptr; // Don't forget to free the memory

2. When to Use new and delete in Modern C++

In modern C++, new and delete are still used in some specific situations, especially when working with low-level systems programming or when implementing custom memory management schemes. However, such use cases are rare for most application development. Here are some scenarios where new and delete might still be required:

2.1 When Manual Memory Management is Absolutely Necessary

In some systems programming, such as when working with custom allocators or embedded systems with very limited resources, you may need to directly manage memory allocation and deallocation. For example, a memory pool where you control how objects are allocated and freed can benefit from direct use of new and delete.

2.2 When Implementing a Custom Memory Pool or Allocator

A custom memory pool might require you to control memory allocation strategies in a more granular way, like allocating large blocks of memory at once, then managing smaller chunks of it as needed. In such cases, new and delete can be used within the custom allocator.

cpp
class MemoryPool { public: void* allocate(size_t size) { void* ptr = ::operator new(size); // Custom allocation return ptr; } void deallocate(void* ptr) { ::operator delete(ptr); // Custom deallocation } };

2.3 In Certain Legacy Codebases

If you’re maintaining or interacting with a legacy C++ codebase that uses raw pointers and manual memory management extensively, you may need to use new and delete for consistency. However, if possible, consider refactoring this code to use modern memory management techniques (see below).

3. Why Avoid new and delete in Modern C++

The main problem with using new and delete directly is that they don’t provide automatic safety. Modern C++ encourages safer alternatives that manage memory for you, reduce the chances of errors, and improve code readability. Here are some reasons to avoid new and delete:

  • Memory Leaks: If you forget to call delete, or call it multiple times, you risk leaking or corrupting memory.

  • Dangling Pointers: If an object is deleted but you continue to use its pointer, you could access invalid memory, leading to undefined behavior.

  • Hard-to-maintain Code: Manual memory management adds complexity and is harder to debug. It also makes the code less maintainable in the long term.

4. Safer Alternatives to new and delete in Modern C++

Modern C++ introduces several tools and constructs that are safer and more efficient than new and delete. These alternatives should be used in place of manual memory management in most cases.

4.1 std::unique_ptr

The std::unique_ptr is a smart pointer that automatically manages memory, ensuring that objects are correctly deleted when they go out of scope. It’s a great choice when you need dynamic memory but don’t want to manually manage it.

cpp
#include <memory> void example() { std::unique_ptr<int> ptr = std::make_unique<int>(10); // Allocates memory and initializes // No need to call delete. `ptr` will be deleted automatically when it goes out of scope. }

4.2 std::shared_ptr

If you need shared ownership of a dynamically allocated object (i.e., multiple parts of your program must use the object but keep it alive until all references are gone), std::shared_ptr is a better alternative.

cpp
#include <memory> void example() { std::shared_ptr<int> ptr1 = std::make_shared<int>(20); std::shared_ptr<int> ptr2 = ptr1; // Shared ownership // Both ptr1 and ptr2 will be destroyed automatically when the last reference goes out of scope. }

4.3 std::vector and Other Containers

When you need a dynamically-sized array or container, using standard containers like std::vector, std::list, or std::map is far safer and more efficient than using raw new[] and delete[]:

cpp
#include <vector> void example() { std::vector<int> vec = {1, 2, 3, 4}; // No need to manually allocate or delete memory // Memory is automatically managed }

4.4 Automatic Storage Duration (ASD) and Stack Allocation

For most cases where you need temporary objects or local variables, stack allocation is the best choice. Local variables are automatically destroyed when they go out of scope, preventing memory leaks and dangling pointers.

cpp
void example() { int x = 10; // Stack-allocated memory, automatically cleaned up }

5. When Not to Use new and delete

  • In Most Application-Level Code: In most non-performance-critical application code, it’s best to avoid new and delete. Use smart pointers or standard containers like std::vector instead.

  • For Objects with Limited Scope: If an object is only used within a limited scope, prefer stack allocation (automatic storage duration) instead of allocating on the heap.

  • When You Can Use a Container: If you’re working with a collection of objects, use a container like std::vector, std::map, or std::unordered_map to manage dynamic memory automatically.

6. Performance Considerations

While new and delete can be efficient in some contexts, modern C++ optimizations (such as the use of move semantics and smart pointers) are often as fast, or even faster, due to improved memory management techniques. However, in performance-critical code, direct memory management (via new and delete) might still be necessary.

For example, in performance-critical sections like real-time applications or games, where every microsecond matters, manual memory management or a custom memory pool might still be employed.

Conclusion

In modern C++, you should generally avoid using new and delete directly unless absolutely necessary. Instead, embrace smart pointers like std::unique_ptr and std::shared_ptr, and use standard containers like std::vector and std::list. These approaches provide automatic memory management, which reduces the risk of memory leaks, dangling pointers, and other common pitfalls associated with manual memory management.

If you find yourself needing to use new and delete, ensure you’re in a situation that demands it, such as low-level system programming or implementing custom allocators. Otherwise, rely on modern C++ features to simplify and safeguard your code.

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